![]() ![]() Soren: Advise us, Emblem of Acumen - The strategist of the Greil Mercenaries loyal only to Ike.Hails from Fire Emblem: The Blazing Blade. Hector: Embolden us, Emblem of Strength - The future Marquess of Ostia and future head of the Lycia Alliance.Hails from Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem: Mystery of the Emblem, and their remakes. Tiki (Young): Dream well, Emblem of Dragons - The Divine Dragon daughter of Naga.All three hail from Fire Emblem: Three Houses. Edelgard, Dimitri, and Claude: Lead us, Emblem of Rivals - The House Leaders of the Officers Academy at Garreg Mach Monastery.It's a pleasure doing business with you!" Byleth (Male): Teach us, Emblem of the Academy - The Ashen Demon of Fódlan.Corrin (Female): Bare your fangs, Emblem of Fates - The Princess of two warring kingdoms.Lucina: Reignite us, Emblem of Awakening - The Princess of Ylisse from a doomed future.Micaiah: Heal us, Emblem of Dawn - The Priestess of Dawn of Daein.Hails from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Ike: Fight on, Emblem of Radiance - The Radiant Hero of Tellius.Hail from Fire Emblem: The Sacred Stones. Eirika & Ephraim: Restore calm, Emblem of the Sacred - The twin Princess and Prince of Renais.Lyn: Sweep across, Emblem of Blazing - The Noblewoman of Sacae.Hails from Fire Emblem: The Binding Blade. Roy: Rise up, Emblem of Binding - The Young Lion Prince of Pherae.Hails from Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776. Leif: Free us, Emblem of Genealogy - The Prince of Leonster and Saint King of Thracia.Hails from Fire Emblem: Genealogy of the Holy War. Sigurd: Provide for us, Emblem of the Holy War - The Duke of Chalphy.Hails from Fire Emblem Gaiden and its remake. Celica: Care for us, Emblem of Echoes - The lost Princess of Zofia.Hails from Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem: Mystery of the Emblem and their remakes. Marth: Shine on, Emblem of Beginnings - The Hero-King of Archanea.In this state, their personalities are suppressed and they lose the capacity for speech, rendering them little more than subservient automata.ġ7 February 2016 Emblem Characters Playable Emblems Emblems under this influence are visually cloaked in a red aura, with prominent aspects of their coloration likewise turning red or black. ![]() The exceptions being Corrin whose game route is not explicitly stated, though implied to be the Revelations route given her recognition of Anankos, Byleth who knows about Nemesis who is only encountered in person during the Verdant Wind route, and Veronica, who despite having her appearance of from Book VI and beyond, seems to have a personality more similar to her Book I to Book II appearances but opens up further in in her Bond interactions.Įmblems are susceptible to a corrupting power used by forces loyal to the Fell Dragon Sombron. ![]() In terms of their current knowledge of their original worlds, a vast majority of the Emblems have knowledge of the story events of their respective games up after the Endgame chapters. As noted by several Emblems themselves, they do not need to eat or sleep and have no sense of taste. As corporeal spirits they can interact with the world and fight, but are bound to the Rings or Bracelets they are housed in. Unlike Einherjar, Emblems recognize themselves as such and have full awareness of the fact that they are not the original incarnations of the heroes they mirror. The Emblem incarnations of these characters are visually distinguished from the actual Lords themselves by their ethereal appearance and bluish glow. The spirits of these Lords are channeled through special Emblem Rings. You’ll then be free to explore the area collecting items and speaking with allies.Similar to Einherjar in Fire Emblem Awakening and Heroes in Fire Emblem Heroes, Emblems are the spirits of Fire Emblem Lords of previous titles. Once you defeat Byleth a dialog event will trigger. Make note that the Wyvern Knight, General and Halberdier all have 2 health bars while Byleth has 3. Byleth will then buff all of his allies and two more enemies will spawn in. After defeating the northern enemies and approaching Byleth, the Martial Masters will warp the Halberdier and General Fabrications down to the open area. The more you save the better reward you get. You’ll also have to prevent Byleth’s forces from destroying crystals scattered around. There will be an assortment of enemies you’ll have to face in this challenge including two Phantom Wyrm. You’ll need to face another trial to strengthen your bond with the professor. Head to the Sacred Tomb to trigger a dialog event with Byleth. ![]()
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