![]() They can see further and hear the sound of gunshots and investigate the source (dependant on creature). Your Ships will be able to reach a much higher max speed both on planets and in space (both SV and CV) of up to 90m/s in atmo and 160m/s in space while boosting with an appropriately-powerful thruster.Įnemies are faster, smarter and more observant in Reforged Eden. With the power of Reforged Boosting Technology. I recommend doing hit and run tactics against POIs instead of circle and strafe. You probably won't need to upgrade higher than an M T2 though. S > M > M T2 > L > L T2 > Jet-S > Jet-M > Jet-L > Jet-XL > Jet-XXL Upgrade your thrusters as weight becomes an issue, but remember that power and infrastructure needs to be improved as you do to support the stronger thrusters. Similarly, SVs will handle slower as long as you're using inferior thrusters. They won't handle like an SV unless you make a trade-off of weapons (CPU enabled) for thrusters. The A11 flight model requires a specific amount of thrusters to achieve torque on multiple axes, which the default thruster and mass balancing of A11 never took into account.ĬVs will handle slower, they will move slower. Reforged Eden rebalances the flight model away from super-fast CVs and drone-like SVs. Reforged Eden is meant to be played with CPU and Mass/Volume Enabled. In the case of most not-excessive T3 SVs, you may only need to add a T2 extender to make it usable.Ĭrewmembers (Human/Alien) will take 1000 CPU off the CPU draw of other devices.įor in-depth information on how CPU works with RE/GR see the relevant section below. The maximum number of extenders possible on a structure is still 7, using the same extender limits as vanilla. This also means that you can get by on a single T4 CPU extender instead of needing all 4 to get CPU. If an extender is destroyed, you'll only lose the amount of CPU points that extender provided instead of dropping to an unusable CPU tier that instantly cripples your ship. Each extender increases your CPU limit by a fixed amount of points each. You can increase your ship/base CPU limits with CPU extenders. All your vessels will be visibly stuck at Tier 1. In all likelihood all your blueprints over Tier 3 will be inoperable, at least without adding more extenders. Including the CPU system from the ground up. It's overriding the scenario configs and the differences between your config and the scenario's configs are throwing errors.
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